

So let me eat some crow and say they kind of nailed it.

It worked, but after eight games (including Judgement) the developers wanted to try something new. Yakuza has traditionally been a beat ’em up style game. If I’m being honest, I had no idea what to expect and I wasn’t sure why they went this route. The decision to move to a turn-based form of combat was a bold choice. The city is its own character and just as important as the actual people who inhabit it. If you get tired of plowing through the story, head over to the go-kart track and take part in a Mario Kart inspired mini-game that is surprisingly fleshed out. It’s one of the best aspects of the series. The streets are always full of people and things to do including batting cages, arcades, hidden casinos, restaurants, stores, and a ton more. They’re just big enough to keep you busy while not becoming overwhelming. One of the best things about the Yakuza series is that the developers provide you with wonderful locations to explore. This will be your home for the journey ahead. But that comfort doesn’t last long as after a few hours, you’re whisked away to an entirely new area, Isezaki Ijincho (modeled after the red light district of Yokohama), where the bulk of the game takes place. For newcomers, it won’t take too long to get comfortable with their surroundings. Veterans of the series will immediately be familiar with the setting and there are several shout outs to the previous series. Yakuza: Like A Dragon follows Ichiban Kasuga, a low ranking member of the Tojo Clan in Kamurocho (modeled after the entertainment district of Tokyo). Let’s just get this over with so I can get back to finding what little dignity and self respect I had left. How could you do this to me? There was no chance I was going to pay money for this. What’s more, it looked ridiculous and introduced a new protagonist that I couldn’t care less about. That lasted about 15 seconds until I saw that they turned my beloved franchise into a turn-based JRPG. When Ryu Ga Gotoku Studios announced Yakuza: Like A Dragon, I immediately started doing somersaults (in my head obviously as I’m notoriously out of shape) in anticipation of the next entry into one of my favorite series. At the end of the day, as long as you’re happy, nothing else matters. Pride is a term used to build your own self confidence, who needs it? For example, I was just as mad as everyone else with 505 games when Control didn’t get free next-gen upgrades. Sometimes it’s a good thing as standing firm on your principles is mostly overrated and incredibly stupid anyway. I thought I had it this time, I really did. Every time I try to hold my ground on principle, I inevitably fold like a cheap long chair under the pressure of a 600 lb desire to play new games. If you’d like to understand our criteria for scoring and discussing games, please read our review policy.
